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Group: Virtual_Reality - library [414 articles]

Nye artikler sendt inn av medlemmer i Virtual_Reality -gruppen
  • Being in the Game: Effects of Avatar Choice and Point of View on Arousal Responses During Play
    (16 June 2006)
    by Sohye Lim, Byron Reeves
    posted to no-tag by sylvienoel to the group Virtual_Reality on 2008-08-21 16:00:09 as **
  • Physiological Reaction as an Objective Measure of Presence in Virtual Environments
    (2001)
    by Michael Meehan
    posted to interview physiology presence vertigo by wellnair to the group Virtual_Reality on 2008-08-19 16:09:40 as **
  • The notion of presence in virtual learning environments: what makes the environment "real"
    British Journal of Educational Technology, Vol. 31, No. 2. (2000), pp. 145-152.
    by Anne Jelfs, Denise Whitelock
    posted to education interview presence by wellnair to the group Virtual_Reality on 2008-08-19 15:24:09 as **
  • A numerically efficient and stable algorithm for animating water waves
    The Visual Computer, Vol. 18, No. 1. (February 2002), pp. 41-53.
    by Anita T Layton, Michiel van de Panne
    posted to animation equation shallow water wave by wellnair to the group Virtual_Reality on 2008-08-07 16:13:00 as **
  • Advances in the application of information technology to sport performance
    pp. 755-769.
    posted to feedback performance sport virtual-reality by wellnair to the group Virtual_Reality on 2008-08-05 15:11:42 as ** along with 1 person sigir
  • Improving Presence Theory Through Experiential Design
    Presence: Teleoperators and Virtual Environments, Vol. 17, No. 4. (2008), pp. 405-413.
    by Dustin B Chertoff
    posted to presence by wellnair to the group Virtual_Reality on 2008-07-17 13:11:25 as **
  • Audio—Visual Interaction in the Context of Multi-Media Applications
    Communication Acoustics (2005), pp. 109-138.
    by Armin Kohlrausch, Steven Par
    posted to latency synchronization by wellnair to the group Virtual_Reality on 2008-06-16 14:28:32 as **
  • The perception of cross-modal simultaneity (or “the Greenwich Observatory Problem” revisited)
    COMPUTING ANTICIPATORY SYSTEMS: CASYS'99 - Third International Conference, Vol. 517, No. 1. (2000), pp. 323-329.
    by Daniel J Levitin, Karon Maclean, Max Mathews, Lonny Chu, Eric Jensen
    edited by Daniel M Dubois
    posted to latency perception synchronization by wellnair to the group Virtual_Reality on 2008-06-16 13:49:41 as **
  • The quest for low latency
    (2004)
    by N Lago
    posted to latency music virtual-reality by wellnair to the group Virtual_Reality on 2008-06-06 14:36:37 as **
  • Managing latency in complex augmented reality systems
    (1997)
    by Marco C Jacobs, Mark A Livingston, Andrei State
    posted to augmented-reality latency virtual-reality by wellnair to the group Virtual_Reality on 2008-06-04 13:43:16 as ** along with 1 person pthomas
  • High resolution virtual reality
    SIGGRAPH Comput. Graph., Vol. 26, No. 2. (July 1992), pp. 195-202.
    by Michael Deering
    posted to latency virtual-reality by wellnair to the group Virtual_Reality on 2008-06-04 13:35:05 as **
  • Acoustic Immersion with Wave Field Synthesis - A Study on Sound Source Localization Accuracy
    (2008), 63.
    by Mathias Wellner, Peter Wolf, Robert Riener
    edited by Rudolf Groner, David Weibel, Bartholomäus Wissmath, Felix Schmitz
  • Cosmic worm in the CAVE - Steering a high-performance computing application from a virtual environment
    Presence: Teleoperators and Virtual Environments, Vol. 4, No. 2. (1995), pp. 121-129.
    by Trina M Roy, Carolina Cruz-Neira, Thomas A Defanti
    posted to presence virtual-environment by wellnair to the group Virtual_Reality on 2008-05-22 16:19:03 as **
  • Effect of latency on presence in stressful virtual environments
    (2003), pp. 141-148.
    by M Meehan, S Razzaque, MC Whitton, FP Brooks
    posted to delay latency presence stress by wellnair to the group Virtual_Reality on 2008-05-22 15:19:43 as **
  • Tolerance of temporal delay in virtual environments
    Virtual Reality, 2001. Proceedings. IEEE (2001), pp. 247-254.
    by RS Allison, LR Harris, M Jenkin, U Jasiobedzka, JE Zacher
    posted to delay virtual-environment by wellnair to the group Virtual_Reality on 2008-05-22 15:04:59 as **
  • Quantification of the Effects of Haptic Feedback During a Motor Skills Task in a Simulated Environment
    (2000), pp. 61-69.
    by Steven A Wall, William S Harwin
    edited by S Huber, M Harders
    posted to drum haptic motor motor-task performance by wellnair to the group Virtual_Reality on 2008-04-03 11:34:45 as **
  • Using SVG and a Force Feedback Mouse to Enable Blind People to Access “Graphical” Web Based Documents
    Computers Helping People with Special Needs (2004), pp. 228-235.
    by Nadine Baptiste-Jessel, Bertrand Tornil, Benoit Encelle
    posted to browse graphical majorminor music user-interface by wellnair to the group Virtual_Reality on 2008-03-17 17:58:39 as **
  • Emotionally charged earcons reveal affective congruency effects
    Ergonomics, Vol. 50, No. 12. (2007), pp. 2017-2025.
    posted to earcon feedback majorminor music sound by wellnair to the group Virtual_Reality on 2008-03-17 17:54:44 as **
  • Interactive therapy with instrumented footwear
    (2004), pp. 1341-1343.
    by Joseph A Paradiso, Stacy J Morris, Ari Y Benbasat, Erik Asmussen
  • Post-Stroke Rehabilitation with the Rutgers Ankle System: A Case Study
    Presence: Teleoper. Virtual Environ., Vol. 10, No. 4. (August 2001), pp. 416-430.
    by Judith E Deutsch, Jason Latonio, Grigore C Burdea, Rares Boian
  • Head motion and latency compensation on localization of 3D sound in virtual reality
    (1997), pp. 15-20.
    by Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu
  • User interface comparison for virtual drums
    (2004), pp. 144-147.
    by Teemu Mäki-Patola
    posted to drum interface music virtual by wellnair to the group Virtual_Reality on 2008-03-03 18:24:40 as ** along with 1 person pthomas
  • Synchronization in virtual realities
    Presence: Teleoper. Virtual Environ., Vol. 1, No. 1. (1992), pp. 139-144.
    by Martin Friedmann, Thad Starner, Alex Pentland
    posted to kalman sound synchronization virtual-reality by wellnair to the group Virtual_Reality on 2008-03-03 18:15:16 as ** along with 1 person pthomas
  • Real handball goalkeeper vs. virtual handball thrower
    Presence: Teleoper. Virtual Environ., Vol. 12, No. 4. (August 2003), pp. 411-421.
    by Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet, Franck Multon, Paul Delamarche, Bruno Arnaldi
  • The Experience of Presence: Factor Analytic Insights
    Presence: Teleoperators & Virtual Environments, Vol. 10, No. 3. (2001), pp. 266-281.
    by Thomas Schubert, Frank Friedmann, Holger Regenbrecht
  • Presence in Industrial Virtual Environment Applications — Susceptibility and Measurement Reliability
    (2003), pp. 237-246.
    by Jan Hofmann, Heiner Bubb
    edited by Giuseppe Riva, Fabrizio Davide, Wijnand A Ijsselsteijn
    posted to car cockpit immersion industrial presence questionnaire realism by wellnair to the group Virtual_Reality on 2007-11-28 12:06:56 as **
  • Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments
    Presence: Teleoperators and Virtual Environments, Vol. 12, No. 3. (2003), pp. 241-267.
    by Jolanda G Tromp, Anthony Steed, John R Wilson
    posted to cve design usability virtual-reality by sylvienoel to the group Virtual_Reality on 2007-11-22 16:09:12 as ** along with 1 group CSCW
  • Virtual auditory displays
    (2002)
    by R Shilling, Sinn B Cunningham
    posted to auditory display sound virtual by wellnair to the group Virtual_Reality on 2007-11-05 15:15:20 as **
  • Presence in virtual environments as a function of visual and auditory cues
    (1995)
  • On temporal-spatial realism in the virtual reality environment
    (1991), pp. 19-25.
    by Jiandong Liang, Chris Shaw, Mark Green
  • A new auditory model for the evaluation of sound quality of audio systems
    Acoustics, Speech, and Signal Processing, IEEE International Conference on ICASSP '85., Vol. 10 (1985), pp. 608-611.
    posted to audio evaluation sound systems by wellnair to the group Virtual_Reality on 2007-10-26 12:09:44 as **
  • Effects of Focus of Attention on Baseball Batting Performance in Players of Differing Skill Levels
    Journal of Sport and Exercise Psychology, Vol. 29 (2007), pp. 59-76.
    by Brooke Castaneda, Rob Gray
  • Thinking about Choking? Attentional Processes and Paradoxical Performance
    Pers Soc Psychol Bull, Vol. 23, No. 9. (1 September 1997), pp. 937-944.
    by Brian P Lewis, Darwyn E Linder
  • Choking under pressure: self-consciousness and paradoxical effects of incentives on skillful performance.
    J Pers Soc Psychol, Vol. 46, No. 3. (March 1984), pp. 610-620.
  • The trouble with friendly faces: skilled performance with a supportive audience.
    J Pers Soc Psychol, Vol. 75, No. 5. (November 1998), pp. 1213-1230.
    by JL Butler, RF Baumeister
  • Choking under Pressure – Attention and Motor Control in Performance Situations
    (2006)
    by Felix Ehrlenspiel
  • Attending to the execution of a complex sensorimotor skill: expertise differences, choking, and slumps.
    J Exp Psychol Appl, Vol. 10, No. 1. (March 2004), pp. 42-54.
    by R Gray
  • Combining Immersive Virtual Environments with Robot-Aided Gait Training
    (2007), pp. 421-424.
    by Lars Lünenburger, Mathias Wellner, Raphael Banz, Gery Colombo, Robert Riener
  • A rehabilitation tool for functional balance using altered gravity and virtual reality
    Journal of NeuroEngineering and, Vol. 4, No. 1. (2007)
    by Lars IE Oddsson, Robin Karlsson, Janusz Konrad, Serdar Ince, Steve R Williams, Erika Zemkova
  • Discriminant analysis of biomechanical differences between novice, good and elite rowers.
    J Sports Sci, Vol. 13, No. 5. (October 1995), pp. 377-385.
    by RM Smith, WL Spinks
  • Towards an Ideal Rowing Technique for Performance: The Contributions from Biomechanics
    (2004), pp. 825-848.
    by Clara Soper, Patria A Hume
  • Physiological and biomechanical aspects of rowing. Implications for training.
    Sports Med, Vol. 15, No. 1. (January 1993), pp. 24-42.
    by NH Secher
  • Self-Focused Attention and Performance Failure Under Psychological Stress
    Journal of Sport and Exercise Psychology, Vol. 24, No. 3. (2002), pp. 289-305.
    by Chu-Min Liao, Richard S Masters
  • Hand-held windows: towards effective 2D interaction in immersive virtual environments
    Virtual Reality, 1999. Proceedings., IEEE (1999), pp. 205-212.
    by RW Lindeman, JL Sibert, JK Hahn
  • Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments
    Presence: Teleoperators and Virtual Environments, Vol. 12, No. 6. (2003), pp. 615-628.
    by Benjamin Lok, Samir Naik, Mary Whitton, Frederick P Brooks
  • A Survey of 3D Interaction Techniques
    Vol. 16, No. 5. (1997), pp. 269-281.
    by C Hand
  • Use of Virtual Environments in Motor Learning and Rehabilitation
    (2002)
    by Maureen K Holden, Emanuel Todorov
    edited by Kay M Stanney
  • Research on Presence in Virtual Reality: A Survey
    Cyberpsychology and Behavior, Vol. 4, No. 2. (2001), pp. 183-201.
    by Martijn J Schuemie, Peter van der Straaten, Merel Krijn, Charles A van der Mast
  • Physiological measures of presence in stressful virtual environments
    (2002), pp. 645-652.
    by Michael Meehan, Brent Insko, Mary Whitton, Frederick P Brooks
  • A novel method for automatic treadmill speed adaptation
    IEEE Transactions on Neural Systems and Rehabilitation Engineering (in press)
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