Registrer deg | Logg på | FAQ      [?] 
Recent | Recommended | Search | Authors | Tags | Export

Group: PETLab - library [70 articles]

Nye artikler sendt inn av medlemmer i PETLab -gruppen
  • Here Comes Everybody: The Power of Organizing Without Organizations
    (28 February 2008)
    by Clay Shirky
  • Urban probes: encountering our emerging urban atmospheres
    (2005), pp. 341-350.
    by Eric Paulos, Tom Jenkins
  • Velvet-Strike
    posted to activism games petlab politics protest by colleenmacklin to the group PETLab on 2008-08-06 16:03:08 as **
  • Games of the North American Indians
    (01 June 1975)
    by Stewart Culin
    posted to anthropology ethnography games native-americans by colleenmacklin to the group PETLab on 2008-08-05 21:03:32 as **
  • notes Mobile Phones in Mass Organizing: A MobileActive White Paper | MobileActive.org
    by Corinne Ramey
    edited by Katrin Verclas
    posted to activism interaction mobile movements protest technological technology by colleenmacklin to the group PETLab on 2008-07-31 21:17:13 as **
  • notes Collectivism after Modernism: The Art of Social Imagination after 1945
    (20 February 2007)
    posted to activism art collaboration by colleenmacklin to the group PETLab on 2008-07-31 20:53:16 as **
  • Conversation Pieces: Community and Communication in Modern Art
    (12 August 2004)
    by Grant Kester
    posted to activism art by colleenmacklin to the group PETLab on 2008-07-31 20:50:44 as ** along with 1 person carvedhearts
  • Technologies of the Childhood Imagination: Media Mixes, Hypersociality, and Recombinant Cultural Form
    by Mizuko M Ito
    posted to ethnography learning social technology by colleenmacklin to the group PETLab on 2008-07-29 18:15:40 as ** along with 1 person NML
  • Researching Literacy as Tool, Place, and Way of Being
    Reading Research Quarterly, Vol. 40, No. 1., pp. 7-12.
    posted to games learning petlab by colleenmacklin to the group PETLab on 2008-07-29 18:15:00 as ** along with 1 person NML
  • Theory of Fun for Game Design
    (06 November 2004)
    by Raph Koster
  • Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do
    (15 April 2008)
    by Lawrence Kutner, Cheryl Olson
    posted to child_development games video_games by enunez to the group PETLab on 2008-07-27 21:32:04 as ** along with 1 person sjones
  • Game Design Workshop: Designing, Prototyping, and Playtesting Games
    (01 February 2004)
    by Tracy Fullerton, Christopher Swain, Steven Hoffman
  • Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter
    (05 May 2005)
    by Steven Johnson
  • The Work of the Imagination
    (15 November 2000)
    by Paul L Harris
    posted to child development play by enunez to the group PETLab on 2008-07-24 15:44:24 as **
  • Multidimensional information visualization using augmented reality
    (2006), pp. 391-394.
    by Bianchi S Meiguins, Ricardo, Leonardo Almeida, Aruanda, Sérgio, Marcelo, Paulo
    posted to augmented_reality information_design by yust to the group PETLab on 2008-07-23 21:57:02 as ** along with 1 person Gussoh
  • Friends for Better or for Worse: Interracial Friendship in the United States as Seen Through Wedding Party Photos
    Demography, Vol. 43, No. 3. (August 2006), 491.
    by Brent Berry
    posted to jpmorgan race social-networking social_networks by mikejedw to the group PETLab on 2008-07-21 21:07:39 as **
  • The Waitress
    posted to game by lynnmm to the group PETLab on 2008-07-19 18:07:36 as **
  • Loopt - mobile phone GPS app
    posted to no-tag by lynnmm to the group PETLab on 2008-07-16 18:48:40 as **
  • iPhoneDevCamp
    by Hans C Steiner
    posted to development iphone mobile phone by lynnmm to the group PETLab on 2008-07-16 18:34:31 as **
  • Mobile Phone Hacking Resource
    by Hans C Steiner
    posted to hacking mobile phone by lynnmm to the group PETLab on 2008-07-16 18:30:01 as **
  • Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies
    Games and Culture, Vol. 1, No. 1. (1 January 2006), pp. 36-40.
    by Yasmin B Kafai
  • Space Time Play: Computer Games, Architecture and Urbanism: the Next Level
    (October 2007), pp. 233-237.
    by Jane Mcgonegal
    edited by Friedrich von Borries, Steffen P Walz, Matthias Böttger
    posted to electronic-games file-import-08-07-07 game-rhetoric games serious-games ubiquitous by mikejedw to the group PETLab on 2008-07-07 08:30:48 as **
  • Space Time Play: Computer Games, Architecture and Urbanism: the Next Level
    (23 October 2007)
  • The Social Structure of Tagging Internet Video on del.icio.us
    System Sciences, 2007. HICSS 2007. 40th Annual Hawaii International Conference on (2007), pp. 85-85.
  • Predictably Irrational: The Hidden Forces That Shape Our Decisions
    (19 February 2008)
    by Dan Ariely
  • The Game Design Reader : A Rules of Play Anthology
    (01 December 2005)
    by Katie Salen
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
    (2007), pp. 1107-1116.
    by Rafael Ballagas, Faraz Memon, Rene Reiners, Jan Borchers
    posted to mobile prototyping ubiquitous by mikejedw to the group PETLab on 2008-07-06 22:49:50 as ** along with 1 person procrastinator
  • Teaching software engineering through game design
    (2005), pp. 123-127.
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:45:40 as **
  • BlogWall
    (June 2008)
    by IJP Wijesena
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:59 as **
  • Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists
    (2007), pp. 489-497.
    by Steffen P Walz
  • Can Parsers be a Legitimate Pedagogical Tool?
    Computer Assisted Language Learning, Vol. 17, No. 3/4. (July 2004)
    by Jane Vinther
  • Mediating Intimacy: Designing Technologies to Support Strong-Tie Relationships
    (2005), pp. 471-480.
    by F Vetere
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:59 as ** along with 1 person colleenmacklin
  • Where is Mobile Learning Going?
    (2003)
    by Anna Trifonova, Marco Ronchetti
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:59 as **
  • Handheld Devices for Cooperative Educational Activities
    (2006), pp. 1145-1149.
    by Marco , Luís Carriço
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:59 as **
  • Writing the Virtual: Eleven Dimensions of E-Poetry.
    Leonardo Electronic Almanac, Vol. 14, No. 5/6. (August 2006)
    by Stephanie Strickland
  • Re-Conceptualizing the Mobile Phone -- From Telephone to Collective Interfaces
    Australian Journal of Emerging Technologies and Society, Vol. 4, No. 2. (2006), pp. 108-127.
    by Adriana Souza
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:59 as ** along with 1 person colleenmacklin
  • Design and computational flexibility.
    Digital Creativity, Vol. 17, No. 2. (June 2006)
    by Brian K Smith
  • notes Using Ethnography and Discourse Analysis to Study Software Engineering Practices
    (2000)
    by Helen Sharp, Mark Woodman, Hugh Robinson
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:59 as **
  • Mobile learning with a mobile game: design and motivational effects.
    Journal of Computer Assisted Learning, Vol. 21, No. 3. (June 2005)
    by Gerhard Schwabe, Christoph Göth
  • Pocket Technospaces: the Bodily Incorporation of Mobile Media.
    Continuum: Journal of Media & Cultural Studies, Vol. 21, No. 2. (June 2007)
    by Ingrid Richardson
  • A simple game generator for creating audio/tactile games.
    Technology & Disability, Vol. 18, No. 4. (November 2006)
    by Arnaud Puret, Dominique Archambault, Nicolas Monmarché, Mohamed Slimane
  • Moving Target: Designing for Evolving Practice
    (2003), pp. 474-478.
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:59 as ** along with 1 person colleenmacklin
  • Supporting Effective Interaction with Tabletop Groupware
    No. 5. (April 2006)
    by Meredith R Morris
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:59 as **
  • What about a simple language? Analyzing the difficulties in learning to program.
    Computer Science Education, Vol. 16, No. 3. (August 2006)
    by Linda Mannila, Mia Peltomaki, Tapio Salakoski
  • Sense-Enabled Mixed Reality Museum Exhibitions
    (November 2007)
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:58 as **
  • Adaptive Interfaces for Supporting Design by Example
    No. 16. (October 2007)
    by Brian Lee, Scott R Klemmer, Savil Srivastava, Ronen Brafman
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:58 as **
  • Wearable Communities: Augmenting Social Networks with Wearable Computers
    Pervasive Computing, Vol. 3 (January-March 2003), pp. 11-19.
    by Gerd Kortuem, Zary Segall
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:58 as **
  • How Bodies Matter: Five Themes for Interaction Design
    (June 2006)
    by Scott R Klemmer, Björn Hartmann
  • Using Cultural Probes to Explore Mediated Intimacy
    (2004)
    by Jesper Kjeldskov, Martin R Gibbs, Frank Vetere, Steve Howard, Sonja Pedell, Karen Mecoles
    posted to file-import-08-07-06 by mikejedw to the group PETLab on 2008-07-06 22:16:58 as ** along with 1 person colleenmacklin
  • NB: Du kan sitere denne siden som: http://www.citeulike.org/group/5859

    Result page: 1 2 Next RIS BibTeX
    CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.