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NMLs observasjonsliste [108 articles]

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  • Own Your Own Corporation: Why the Rich Own Their Own Companies and Everyone Else Works for Them (Rich Dad's Advisors)
    (06 March 2003)
    by Garrett Sutton, Robert T Kiyosaki, Ann Blackman
    posted to business money self-help by seawidget on 2007-10-10 06:58:51 as **** along with 1 person mpugsley
  • The 4-Hour Workweek: Escape 9-5, Live Anywhere, and Join the New Rich
    (24 April 2007)
    by Timothy Ferriss
    posted to money self-help by seawidget on 2007-09-23 05:53:33 as *****
  • Sophie's World: A Novel About the History of Philosophy (Fsg Classics)
    (20 March 2007)
    by Jostein Gaarder
    posted to history philosophy by seawidget on 2007-09-23 05:52:03 as read
  • Confessions of an Economic Hit Man
    (09 November 2004)
    by John Perkins
  • Think and Grow Rich
    (12 May 1987)
    by Napoleon Hill
    posted to money self-help by seawidget on 2007-09-23 05:46:53 as **** along with 1 group workshop08
  • Identity and Agency in Cultural Worlds
    (16 March 2001)
    by Dorothy Holland, Jr William, Debra Skinner, Carole Cain
  • Learning Identity: The Joint Emergence of Social Identification and Academic Learning
    (19 December 2005)
    by Stanton Wortham
    posted to identity learning social by seawidget on 2007-04-25 01:34:49 as **** along with 1 group CMS
  • Changing Minds: The Art And Science of Changing Our Own And Other People's Minds (Leadership for the Common Good)
    (30 September 2006)
    by Howard Gardner
    posted to business i_own_it psychology by seawidget on 2006-09-15 05:14:10 as *** along with 1 group CMS
  • The Wealth of Networks : How Social Production Transforms Markets and Freedom
    (15 May 2006)
    by Yochai Benkler
  • The Wealth of Nations
    (04 March 2003)
    by Adam Smith
  • The Sopranos meets Everquest - social networking in massively multiuser networking games
  • Gaining more than experience points: Learning social behavior in multiplayer computer games
    (19 April 2004)
    by N Ducheneaut, RJ Moore
  • Theory of the Avatar
    CESifo (February 2003)
    by Edward Castronova
  • Reinventing Comics : How Imagination and Technology Are Revolutionizing an Art Form
    (01 August 2000)
    by Scott Mccloud
  • Blink : The Power of Thinking Without Thinking
    (11 January 2005)
    by Malcolm Gladwell
  • The Tipping Point: How Little Things Can Make a Big Difference
    (07 January 2002)
    by Malcolm Gladwell
  • Fan Fiction and Fan Communities in the Age of the Internet
    (05 July 2006)
    by Karen Hellekson, Kristina Busse
    posted to community fan identity online by seawidget on 2006-08-21 06:25:43 as **** along with 1 group CMS
  • The Social Life of Avatars
    (10 January 2002)
    by Ralph Schroeder
  • The Second Self: Computers and the Human Spirit
    (01 June 1984)
    by Sherry Turkle
  • Game Design Workshop: Designing, Prototyping, and Playtesting Games
    (01 February 2004)
    by Tracy Fullerton, Christopher Swain, Steven Hoffman
  • Guns, Germs, and Steel: The Fates of Human Societies
    (01 April 1999)
    by Jared Diamond
  • The Psychology of the Internet
    (15 March 2001)
    by Patricia Wallace
  • Discovering the Soul of Service: The Nine Drivers of Sustainable Business Success
    (12 February 1999)
    by Leonard L Berry
    posted to business mmo by seawidget on 2006-06-03 19:55:17 as **** along with 1 person and 1 group craigtalbert CMS
  • Envisioning Information
    (01 May 1990)
    by Edward R Tufte
  • Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)
    (25 October 2002)
    by Markus Friedl
    posted to design mmo by seawidget on 2006-06-03 19:49:44 as ** along with 1 group CMS
  • My Tiny Life: Crime and Passion in a Virtual World
    (15 December 1998)
    by Julian Dibbell
  • Wireless Foresight : Scenarios of the Mobile World in 2015
    (14 November 2003)
    by Bo Karlson, Aurelian Bria, Jonas Lind, Peter Lönnqvist, Cristian Norlin
    posted to business culture mobile by seawidget on 2006-05-23 10:31:42 as *** along with 1 group CMS
  • Wireless Data Services : Technologies, Business Models and Global Markets
    (20 November 2003)
    by Chetan Sharma, Yasuhisa Nakamura
    posted to business mobile by seawidget on 2006-05-23 10:27:21 as **** along with 1 group CMS
  • Mobile Interaction Design
    (10 February 2006)
    by Matt Jones, Gary Marsden
  • Mobile Media: Content and Servies for Wireless Communcations (European Institute for the Media)
    (03 November 2005)
    by Jo Groebel, Eli M Noam, Valerie Feldmann
    posted to business design mobile by seawidget on 2006-05-23 10:21:04 as ** along with 1 group CMS
  • Mobile Media and Applications, From Concept to Cash : Successful Service Creation and Launch
    (11 January 2006)
    by Christoffer Andersson, Daniel Freeman, Ian James, Andy Johnston, Staffan Ljung
    posted to business design mobile by seawidget on 2006-05-23 10:17:47 as **** along with 1 person and 1 group gere69 CMS
  • Mobile Usability: How Nokia Changed the Face of the Mobile Phone
    (19 June 2003)
    by Christian Lindholm, Turkka Keinonen
  • Mobile and Wireless Design Essentials
    (23 March 2003)
    by Martyn Mallick, Martyn Mallick
    posted to design mobile by seawidget on 2006-05-23 10:13:21 as *** along with 1 person and 1 group pe3 CMS
  • Perpetual Contact : Mobile Communication, Private Talk, Public Performance
    (21 March 2002)
    posted to mobile psychology social by seawidget on 2006-05-23 10:11:32 as ** along with 1 group CMS
  • notes Nexus: Small Worlds and the Groundbreaking Theory of Networks
    (27 May 2003)
    by Mark Buchanan
  • Emergence: The Connected Lives of Ants, Brains, Cities, and Software
    (10 September 2002)
    by Steven Johnson
  • Linked: How Everything Is Connected to Everything Else and What It Means for Business, Science, and Everyday Life
    (01 April 2003)
    by Albert-Laszlo Barabasi
  • Design for Community: The Art of Connecting Real People in Virtual Places
    (09 August 2001)
    by Derek M Powazek
  • Life on the Screen: Identity in the Age of the Internet
    (04 September 1997)
    by Sherry Turkle
  • The Virtual Community: Homesteading on the Electronic Frontier, revised edition
    (01 November 2000)
    by Howard Rheingold
  • Virtual Culture : Identity and Communication in Cybersociety
    (20 May 1997)
    by G Steven
  • notes Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games
    (21 March 2006)
  • notes Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience
    by Richard V Kelly
  • notes Play Between Worlds : Exploring Online Game Culture
    (10 March 2006)
    by TL Taylor
  • Japanese Cybercultures (Asia's Transformations)
    (19 December 2002)
    by Mark Mclelland, Nanette Gottlieb
    posted to culture japan by seawidget on 2006-05-21 04:02:13 as ** along with 1 person and 1 group Lets_Manga CMS
  • Smart Mobs: The Next Social Revolution
    (01 October 2003)
    by Howard Rheingold
  • Constant Touch : A Global History of the Mobile Phone
    (25 February 2005)
    by Jon Agar
    posted to history mobile by seawidget on 2006-05-21 03:32:52 as ** along with 1 person and 1 group fabianhemmert CMS
  • The Mobile Connection : The Cell Phone's Impact on Society (The Morgan Kaufmann Series in Interactive Technologies)
    (18 May 2004)
    by Rich Ling
  • Community Building on the Web : Secret Strategies for Successful Online Communities
    (06 April 2000)
    by Amy J Kim
  • The Birth Of The Mobile MMOG
    Gamasutra.com (9 September 2003)
    by Tommy Palm
    posted to games mmo mobile by seawidget on 2006-05-17 08:47:57 as ***** along with 1 group CMS
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