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mirjams library [196 articles]

Nye artikler sendt til mirjams bibliotek.
  • A Tale in the Desert
    (2003)
    posted to mmo game by mirjam on 2008-08-06 07:14:03 as **
  • notes Second Life
    (June 2003)
    posted to vw virtualworld by mirjam on 2008-08-06 07:11:34 as **
  • Semiotic and nonsemiotic MUD performance
    (2001)
    by Ragnhild Tronstad
    posted to semiotics mud by mirjam on 2008-08-06 07:02:29 as **
  • notes Narrative Semiotics and Cognitive Discourses
    (1990)
    by Algirdas J Greimas
    posted to no-tag by mirjam on 2008-08-06 06:59:24 as **
  • The Dogma 99 vow
    (2003), 22.
    by Erik Fatland, Lars Wingård
    posted to rp role-playing role-play larp by mirjam on 2008-08-06 06:54:53 as **
  • Artificial Intelligence and Literary Creativity – Inside the Mind of BRUTUS, a Storytelling Machine
    (1999)
    by Selmer Bringsjord, David A Ferrucci
    posted to no-tag by mirjam on 2008-08-06 06:45:59 as **
  • Fundamentals of Story Logic – Introduction to Greimassian semiotics
    (1992)
    by Therese Budniakiewicz
    posted to structuralism literarystudies greimas actant by mirjam on 2008-08-06 06:40:32 as **
  • Asheron’s Call 2 – Fallen Kings
    (2002)
    posted to mmo gamevw by mirjam on 2008-08-06 06:35:41 as **
  • “Objectifying” the Body in the Discourse of an Object-Oriented MUD
    (1994)
    by L Cherny
    posted to mud by mirjam on 2008-08-06 06:31:50 as **
  • notes Berättelsens spel. Berättarteknik och ergodicitet i Michael Joyces afternoon, a story"
    Human IT, No. 3. (1999)
    by Anna Gunder
    posted to hypertext by mirjam on 2008-08-06 06:24:35 as **
  • notes Narrative Discourse – an Essay in Method
    (1983)
    by Gérard Genette
    posted to literarystudies classic by mirjam on 2008-08-06 06:13:28 as **
  • Commodification Of Identity In Online Communities
    (2003)
    posted to vw virtualworld by mirjam on 2008-08-06 05:57:09 as **
  • A Poetics of Virtual Worlds
    (19 - 23 May 2003)
    by Lisbeth Klastrup
    posted to vw virtualworld poetics by mirjam on 2008-08-06 05:53:37 as **
  • Hypertext: The Converge of Contemporary Critical Theory and Technology
    (1992)
    by George P Landow
    posted to hypertext by mirjam on 2008-08-05 22:19:49 as **
  • Writing Space: The Computer, Hypertext, and the History of Writing
    (1991)
    by Jay D Bolter
    posted to hypertext by mirjam on 2008-08-05 22:16:43 as **
  • notes A Clash between Game and Narrative - A thesis on computer games and interactive fiction.
    (1999)
    by Jesper Juul
    posted to no-tag by mirjam on 2008-08-05 21:52:27 as **
  • Asheron’s Call – Dark Majesty
    (November 1999)
    posted to no-tag by mirjam on 2008-08-05 21:41:21 as **
  • notes EverQuest
    (March 1999)
    posted to no-tag by mirjam on 2008-08-05 21:38:20 as **
  • Ultima Online
    (25 September 1997)
    posted to no-tag by mirjam on 2008-08-05 21:35:43 as **
  • notes Meridian 59
    (September 1996)
    posted to vw mmo game by mirjam on 2008-08-05 21:30:45 as **
  • MUD – Multi User Dungeon
    (1978)
    by Richard Bartle, Roy Trubshaw
    posted to vw mud game by mirjam on 2008-08-05 21:26:11 as read
  • Character identification in World of Warcraft: The relationship between capacity and appearance
    by Ragnhild Tronstad
    posted to no-tag by mirjam on 2008-07-29 18:16:35 as *****
  • Role-play vs Gameplay. The difficulties of playing a role in World of Warcraft
    by Esther Maccallum-Stewart, Justin Parsler
    posted to no-tag by mirjam on 2008-07-29 18:15:15 as *****
  • Cognitive, Social, and Physiological Determinants of Emotional State
    Psychological Review, No. 69. (1962), pp. 379-399.
    posted to emotion by mirjam on 2008-07-08 19:44:14 as **
  • A Theory of Human Motivation
    Psychological Review, No. 50. (1943), pp. 370-396.
    by AH Maslow
    posted to needhierarchy need motivation maslow by mirjam on 2008-07-08 19:37:19 as **
  • notes The Sims 2, Electronic Arts
    (2004)
    posted to simulation sims game by mirjam on 2008-07-08 19:01:10 as read
  • Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics
    International Journal of Human-Computer Studies, Vol. 53, No. 2. (August 2000), pp. 251-267.
    by Katherine Isbister, Clifford Nass
    posted to trait expression conversation by mirjam on 2008-04-29 03:24:58 as ** along with 1 person nfreier
  • Qualitative Data Analysis: An Expanded Sourcebook (2nd Edition)
    (1994)
    by Matthew B Miles, Michael Huberman
  • Toward an adequate taxonomy of personality attributes: replicated factors structure in peer nomination personality ratings.
    Journal of abnormal and social psychology, Vol. 66 (June 1963), pp. 574-583.
    by WT Norman
    posted to trait personalitytraits ffm by mirjam on 2008-04-26 18:25:25 as **
  • Recurrent Personality Factors Based on Trait Ratings
    Journal of Personality, Vol. 60, No. 2. (1992), pp. 225-251.
    by Ernest C Tupes, Raymond E Christal
    posted to trait personalitytraits ffm by mirjam on 2008-04-26 18:19:11 as ** along with 2 people ajw maburkitt
  • The Description of Personality: Principles and Findings in a Factor Analysis
    The American Journal of Psychology, Vol. 58, No. 1. (1945), pp. 69-90.
    by Raymond B Cattell
    posted to trait personalitytraits personality ffm by mirjam on 2008-04-26 18:14:55 as ** along with 1 person ajw
  • Game Design Workshop: Designing, Prototyping, and Playtesting Games
    (01 February 2004)
    by Tracy Fullerton, Christopher Swain, Steven Hoffman
  • Building Expression into Virtual Characters
    (2006)
  • Affective Computing Model Based on Emotional Psychology
    Advances in Natural Computation (2006), pp. 251-260.
    by Yang Guoliang, Wang Zhiliang, Wang Guojiang, Chen Fengjun
    posted to qaiide occ mood ffm agent by mirjam on 2008-04-24 22:56:31 as ** along with 1 person maburkitt
  • Emergency Fire Incident Training in a Virtual World
    (3-4 May 2004)
    posted to trait occ ffm bigfive by mirjam on 2008-04-24 22:48:59 as **
  • Virtual humans personified
    (2002), pp. 356-357.
    by Sumedha Kshirsagar, Nadia Magnenat-Thalmann
  • Exploiting Models of Personality and Emotions to Control the Behavior of Animated Interactive Agents
    (2000)
    by A Klesen, G Allen, P Pgebhard, S Allen, T Rist
    posted to qaiide occ ffm character bigfive agent by mirjam on 2008-04-24 22:25:52 as **
  • Dynemotion Engine
    by Michael Sellers
    posted to ai bigfive character by mirjam on 2008-04-17 23:12:32 as **
  • Personage: Personality generation for dialogue
    (2007)
    posted to bigfive dialog by mirjam on 2008-04-17 22:54:24 as **
  • Pattern and Growth in Personality
    (1961)
    by Gordon W Allport
    posted to classic personality trait by mirjam on 2008-04-17 20:44:47 as ** along with 2 people ajw jhack1970
  • Measuring Dramatic Believability
    (2007)
    by Brian Magerko
    posted to believability drama metrics by mirjam on 2008-04-04 23:15:07 as ***
  • The Myth of the Isolated Mind
    (1994)
    by RD Stolorow, GE Atwood
    posted to no-tag by mirjam on 2008-03-15 18:25:26 as *****
  • The SimCity Effect, Chapter 8
    (forthcoming)
    posted to agency eliza facade oz sengers simcityeffect by mirjam on 2008-03-12 00:09:57 as read
  • Toward virtual humans
    AI Mag., Vol. 27, No. 2. (July 2006), pp. 96-108.
    by William Swartout, Jonathan Gratch, Randall W Hill, Eduard Hovy, Stacy Marsella, Jeff Rickel, David Traum
    posted to virtualhumans emotion appraisal by mirjam on 2008-03-11 01:27:43 as **** along with 1 person jinal
  • Toward a New Generation of Virtual Humans for Interactive Experiences
    IEEE Intelligent Systems, Vol. 17, No. 4. (July 2002), pp. 32-38.
    by Jeff Rickel, Stacy Marcella, Jonathan Gratch, Randall Hill, David Traum, William Swartout
    posted to emotion nlp virtualhumans by mirjam on 2008-03-11 01:19:38 as *****
  • Believability and Interaction in Virtual Worlds
    (January 2005), pp. 2-9.
    posted to qaiide personality miralab believability by mirjam on 2008-03-11 00:56:28 as ****
  • A multilayer personality model
    (2002), pp. 107-115.
    by Sumedha Kshirsagar, Nadia Magnenat-Thalmann
  • Listen to your heart rate: counting the cost of media quality
    (2000), pp. 9-20.
    by Gillian M Wilson, Angela M Sasse
    posted to affect affectivecomputing heartrate by mirjam on 2008-03-10 22:08:24 as *
  • On making believable emotional agents believable
    (2003)
    by Andrew Ortony
    edited by R Trappl, P Petta, S Payr
    posted to believable emotion occ ortony by mirjam on 2008-03-10 21:49:18 as *****
  • Integrating the OCC Model of Emotions in Embodied Characters
    (2002)
    posted to agent character emotion occ by mirjam on 2008-03-10 21:19:20 as read
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