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rprinces games [88 articles]

Artikler nylig sendt til rprinces bibliotek klassifisert med nøkkelordet games. You can also see everyone's games.
  • The Scope of Adaptive Digital Games for Education
    (17-19 November 2008)
    by Rikki Prince, Hugh Davis
    posted to sequencing learning hypermedia games education adaptive by rprince on 2008-08-14 18:36:03 as read
  • Video game genres
    (19 May 2008)
    posted to genres games by rprince on 2008-08-13 22:46:07 as **
  • Video Game Taxonomy
    (May 2005)
    posted to taxonomy games by rprince on 2008-08-13 22:29:41 as read
  • The Art of Computer Game Design
    (1 May 1984)
    by Chris Crawford
  • Matching the Design of an Academic Game to its Educational Objectives
    (1977), pp. 9-13.
    by Diana Laurillard
    posted to objectives learning games education design by rprince on 2008-08-13 21:55:11 as read
  • IGDA Game Accessibility White Paper
    (2004)
    posted to games accessible by rprince on 2008-08-13 17:08:23 as **
  • Game Design for Teens
    (30 September 2004)
    by Les Pardew, Eric Nunamaker, Scott Pugh
    posted to teens games design by rprince on 2008-08-13 17:01:59 as **
  • What video games have to teach us about learning and literacy
    Computers in Entertainment, Vol. 1, No. 1. (October 2003)
    by James P Gee
    posted to literacy learning games education by rprince on 2008-08-13 13:35:32 as ****
  • Assessing The Usefulness Of Mini-games As Educational Resources
    (4-6 September 2007)
    by Alex Frazer, David Argles, Gary Wills
    posted to minigames games education by rprince on 2008-08-13 13:30:48 as **
  • Is Less Actually More? The Usefulness Of Educational Mini-games
    (July 2007)
    by Alex Frazer, David Argles, Gary Wills
    posted to minigames lsl games education ecs by rprince on 2008-08-13 13:28:43 as **
  • Spontaneous Communities of Learning: Learning Ecosystems in Massively Multiplayer Online Gaming Environments
    (June 2005)
    by Lisa L Galarneau
    posted to online multiplayer massively learning games community by rprince on 2008-08-12 02:13:19 as **
  • Entering the education arcade
    Comput. Entertain., Vol. 1, No. 1. (October 2003), pp. 17-17.
    by Henry Jenkins, Eric Klopfer, Kurt Squire, Philip Tan
    posted to games education by rprince on 2008-08-11 11:18:11 as **
  • Adapting an Educational Game for Spanish Orthography to make it Adaptive and Accessible
    icalt, Vol. 0 (2008), pp. 159-161.
    by Cristina Carmona, David Bueno, Miguel A Jim%c3%a9nez
    posted to games education adaptive accessible by rprince on 2008-08-11 11:12:34 as **
  • Application of computer games in the field of education
    The Electronic Library, Vol. 20, No. 2. (2002), pp. 98-102.
    posted to learning games education computer by rprince on 2008-08-11 10:09:13 as ***
  • Game literacy in theory and practice
    Journal of Educational Multimedia and Hypermedia, Vol. 16, No. 3. (July 2007), pp. 323-349.
    by David Buckingham, Andrew Burn
    posted to missionmaker literacy games authoring by rprince on 2008-08-07 17:24:42 as ***
  • Serious Games for Language Learning: How Much Game, How Much AI?
    (2005), pp. 306-313.
    by Lewis W Johnson, Hannes Vilhjalmsson, Stacy Marsella
    posted to serious learning language intelligence games artificial ai by rprince on 2008-08-07 16:47:36 as **
  • Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design
    British Journal of Educational Technology, Vol. 37, No. 5. (September 2006), pp. 785-793.
    posted to instructional girl gender games design by rprince on 2008-08-07 11:42:57 as ****
  • Games, Motivation, and Learning: A Research and Practice Model
    Simulation Gaming, Vol. 33, No. 4. (1 December 2002), pp. 441-467.
    by Rosemary Garris, Robert Ahlers, James E Driskell
    posted to motivation learning games education by rprince on 2008-08-06 12:21:42 as **** along with 1 person lfdoherty
  • Video games and education: (education in the face of a "parallel school")
    Comput. Entertain., Vol. 1, No. 1. (October 2003), pp. 10-10.
    by Miguel de Aguilera, Alfonso Mendiz
    posted to review literature games education by rprince on 2008-08-05 20:36:03 as **** along with 1 person davidmbs
  • Games, Cookies, and the Future of Education
    Issues in Science & Technology, Vol. 21, No. 4. (2005), pp. 33-40.
    by Henry C Kelly
    posted to user personalisation model games education by rprince on 2008-08-05 19:06:19 as *****
  • The Effectiveness of Instructional Games: A Literature Review and Discussion
    (November 2005)
    by Robert T Hays
    posted to training review literature instructional games by rprince on 2008-08-05 18:53:42 as ***
  • Review of educational use of games and simulations
    (2000)
    posted to simulations review literature games education by rprince on 2008-08-05 18:48:42 as ****
  • Literature Review in Games and learning
    (2004)
    by John Kirriemuir, Angela Mcfarlane
    posted to review literature learning games education by rprince on 2008-08-05 18:17:46 as *****
  • Design: Educational Multi-Player Games A Literature Review
    (1996)
    by Joanna Mcgrenere
    posted to review multiplayer literature games education by rprince on 2008-08-05 17:51:09 as *****
  • What Do We Know About Computer and Video Games? A Comprehensive Review of Literature
    by W Peng, K Lee
    posted to review literature games computer by rprince on 2008-08-05 17:27:31 as **
  • A cognitive theory for affective user modelling in a virtual reality educational game
    Systems, Man and Cybernetics, 2004 IEEE International Conference on, Vol. 2 (2004), pp. 1209-1213 vol.2.
    posted to virtual reality games education cognitive affective by rprince on 2008-08-05 11:34:42 as ***
  • Computer games as motivation for design patterns
    SIGCSE Bull., Vol. 39, No. 1. (March 2007), pp. 233-237.
    by Paul V Gestwicki
    posted to teaching pattern games design by rprince on 2008-07-24 16:12:23 as **
  • Framework for Bloom¿s Knowledge Placement in Computer Games
    Digital Game and Intelligent Toy Enhanced Learning, 2007. DIGITEL '07. The First IEEE International Workshop on (2007), pp. 159-166.
    by Cheng-Su Wang, Yeu-Ruey Tzeng
    posted to objectives games framework bloom by rprince on 2008-06-19 17:51:44 as ****
  • Dynamic Player Modelling: A Framework for Player-Centered Digital Games
    (2004)
    by D Charles, M Black
    posted to user player model games framework dynamic digital by rprince on 2008-06-19 15:33:30 as ****
  • Building an Educational Adventure Game: Theory, Design, and Lessons
    Journal of Interactive Learning Research, Vol. 12, No. 2. (2001), pp. 249-263.
    by Alan Amory
    posted to theory learning games education design adventure by rprince on 2008-06-12 20:29:53 as ****
  • Digital game-based learning: Towards an experiential gaming model
    The Internet and Higher Education, Vol. 8, No. 1. ( 2005), pp. 13-24.
    by Kristian Kiili
  • Digital game-based learning
    Comput. Entertain., Vol. 1, No. 1. (October 2003), pp. 21-21.
    by Marc Prensky
  • eNVyMyCar: a multi-player car racing game for teaching Computer Graphics
    (2008)
    by Fabio Ganovelli, Massimiliano Corsini
    edited by G Drettakis, R Scopigno
    posted to racing graphics games envymycar education computer car-racing by rprince on 2008-06-03 19:44:48 as **
  • Teaching Numerical Methods With A Video Game to Mechanical Engineers
    (April 2005)
    by Brianno Coller
  • Video games and aggression
    International Journal of Liability and Scientific Enquiry, Vol. 1, No. 4. (2008), pp. 411-417.
    by Patrick Kierkegaard
    posted to games aggression by rprince on 2008-05-21 10:42:11 as **
  • Identification of Standard Game Forms with Definable Objectives
    Innovations in Education and Teaching International, Vol. 11, No. 4. (1974), pp. 192-196.
    by John Cowan
    posted to objectives games forms education design by rprince on 2008-05-19 13:58:30 as ****
  • Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games
    Educational Technology Research and Development
    by Glenda Gunter, Robert Kenny, Erik Vick
    posted to retain model games fantasy education by rprince on 2008-05-19 13:34:18 as ***
  • Game Usage Mining: Information Gathering for Knowledge Discovery in Massive Multiplayer Games
    (2002)
    by Amund Tveit, Gisle B Tveit
    posted to online multiplayer massively knowledge games discovery by rprince on 2008-05-14 01:18:28 as **
  • Game object model version II: a theoretical framework for educational game development
    Educational Technology Research and Development, Vol. 55, No. 1. (11 February 2007), pp. 51-77.
    by Alan Amory
    posted to model games framework development design by rprince on 2008-05-13 19:20:52 as **
  • Game Taxonomies: A High Level Framework for Game Analysis and Design
    Gamasutra (3 October 2003)
    by Craig A Lindley
    posted to taxonomy games design by rprince on 2008-05-12 16:47:03 as read
  • Video games in education
    International Journal of Intelligent Simulations and Gaming, Vol. 2, No. 1. (February 2003), pp. 49-62.
    by K Squire
    posted to games education by rprince on 2008-05-08 16:30:11 as ****
  • What Video Games Have to Teach Us About Learning and Literacy
    (07 May 2004)
    by James P Gee
  • Game Theory: How should we teach kids Newtonian physics? Simple. Play computer games.
    Technology Review (29 March 2002)
    by Henry Jenkins
    posted to games physics teaching by rprince on 2008-04-09 13:41:14 as **
  • Designing and Integrating Puzzles in Action-Adventure Games
    Gamasutra (6 December 2002)
    by Pascal Luban
    posted to action adventure design games puzzle by rprince on 2008-04-09 13:38:03 as ***
  • Does Easy Do It? Children, Games, and Learning
    Game Developer (June 1998), 88.
    by Seymour Papert
    posted to children easy games learning by rprince on 2008-04-09 13:33:01 as ****
  • A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>
    Creating New Learning Experiences on a Global Scale, Vol. 4753 (2007), pp. 247-261.
    by Pablo Moreno-Ger, Daniel Burgos, José Sierra, Baltasar Manjón
    posted to learning games e-adventure adventure adaptive by rprince on 2008-01-17 14:02:57 as read
  • Player-Centred Game Design: Player Modelling and Adaptive Digital Games
    (2005)
    by Darryl Charles, Michael Mcneill, Moira Mcalister, Michaela Black, Adrian Moore, Karl Stringer, Julian Kücklich, Aphra Kerr
    posted to adaptive games model player by rprince on 2008-01-17 12:11:18 as ****
  • Guided Discovery Learning with Computer-Based Simulation Games: Effects of Adaptive and Non-Adaptive Instructional Support.
    Learning and Instruction, Vol. 3, No. 2. (1993), pp. 113-132.
    by Detlev Leutner
    posted to adaptive education games by rprince on 2008-01-17 11:58:48 as ****
  • A Methodology for Developing Adaptive Educational-Game Environments
    Adaptive Hypermedia and Adaptive Web-Based Systems: Second International Conference, AH 2002 Malaga, Spain, May 29 - 31, 2002. Proceedings (2002), pp. 90-99.
    by Rosa M Carro, Ana M Breda, Gladys Castillo, Antonio L Bajuelos
    posted to adaptive education games by rprince on 2008-01-17 11:55:08 as read along with 1 person hci02
  • Learning opportunities in Massively Multiplayer Online Role Playing Games player communities
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