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yishs hci [48 articles]

Artikler nylig sendt til yishs bibliotek klassifisert med nøkkelordet hci. You can also see everyone's hci.
  • Participatory Design: Issues and Concerns
    Comput. Supported Coop. Work, Vol. 7, No. 3-4. (1998), pp. 167-185.
    by Finn Kensing, Jeanette Blomberg
  • Kids as informants: telling us what we didn't know or confirming what we knew already?
    (1998), pp. 27-50.
    by Mike Scaife, Yvonne Rogers
  • notes Learner-centered design: the challenge for HCI in the 21st century
    interactions, Vol. 1, No. 2. (April 1994), pp. 36-48.
    by Elliot Soloway, Mark Guzdial, Kenneth E Hay
  • notes Designing Activity with Patterns
    (2004)
    by Elizabeth S Guy
  • No Magic Bullet: 3D Video Games in Education
  • The interface design of an integrated system for handling environmental emergencies
    (1995)
    by P Marti
  • notes Narrative for Artifacts: Transcending Context and Self
    (1999), pp. 101-104.
    by Chrystopher L Nehaniv
    edited by Phoebe Sengers, Micheal Mateas
  • Patterns in Game Design (Game Development Series) (Game Development Series)
    (20 December 2004)
    by Staffan Bjork, Jussi Holopainen
  • Seamful interweaving: heterogeneity in the theory and design of interactive systems
    (2004), pp. 243-252.
    by Matthew Chalmers, Areti Galani
  • Human computer (sexual) interactions
    interactions, Vol. 11, No. 5. (2004), pp. 75-76.
    by Mark Blythe, Mark Jones
  • Design Research : Methods and Perspectives
    (01 October 2003)
    by Brenda Laurel
  • The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
    (01 March 2005)
    by Clarisse S Desouza
  • User interfaces for self and others in Croquet learning spaces
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 3-10.
  • User interfaces for places and things in Croquet learning spaces
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 11-18.
  • NusEye: designing for social navigation in syndicated content
    (2005), pp. 17-19.
    by Azzari C Jarrett, Brian M Dennis
  • Where the Action Is : The Foundations of Embodied Interaction (Bradford Books)
    (01 September 2004)
    by Paul Dourish
  • Sensorium games: usability considerations for pervasive gaming
    (2005), pp. 146-150.
    by SNI Mount, EI Gaura, RM Newman
  • Post-cognitivist HCI: second-wave theories
    (2003), pp. 692-693.
    by Victor Kaptelinin, Bonnie Nardi, Susanne Bødker, John Carroll, Jim Hollan, Edwin Hutchins, Terry Winograd
  • Methods & tools: The activity checklist: a tool for representing the "space" of context
    interactions, Vol. 6, No. 4. (1999), pp. 27-39.
    by Victor Kaptelinin, Bonnie A Nardi, Catriona Macaulay
  • Transforming Tensions in Learning Technology Design: Operationalising Activity Theory
    Cannadian Journal of Learning and Technology (2004), pp. 21-45.
    by Mike Dobson, David Leblanc, Diana Burgoyne
  • Activity theory: implications for human-computer interaction
    (1996), pp. 103-116.
    by Victor Kaptelinin
    edited by Bonnie A Nardi
  • The promise of multimedia learning: using the same instructional design methods across different media
    Learning and Instruction, Vol. 13, No. 2. (April 2003), pp. 125-139.
    by Richard E Mayer
  • Design Patterns for Interactive Musical Systems
    IEEE MultiMedia, Vol. 5, No. 3. (July 1998), pp. 36-46.
  • Pattern Languages for Interaction Design: Building Momentum
    Extended Abstracts of the CHI 2000 Conference on Human Factors in Computing Systems (April 2000)
    by Richard Griffiths, Lyn Pemberton, Jan Borchers, Adam Stork
  • Techniques for Interactive Cubism
    (October 2000), pp. 368-370.
    by Sid Fels, Eric Lee, Kenji Mase
  • Teaching HCI Patterns: Experience from Two University Courses
    (April 2002)
    by Jan Borchers
  • Personal Orchestra: Conducting Audio/Video Music Recordings
    (2002)
    by Jan O Borchers, Wolfgang Samminger, Max Mühlhäuser
    posted to hci interactive music by yish on 2005-11-13 17:10:18 as ** along with 4 groups mathgamespatterns dtl vds-arg eni
  • Stanford Interactive Workspaces: A Framework for Physical and Graphical User Interface Prototyping
    IEEE Wireless Communications, Vol. 9, No. 6. (December 2002), pp. 64-69.
    by Jan Borchers, Meredith Ringel, Joshua Tyler, Armando Fox
  • Usability Pattern Language: Creating A Community
    AI & Society Journal of Human-Centred Systems and Machine Intelligence, Vol. 15, No. 4. (December 2001), pp. 377-385.
    by Jan O Borchers, Sally Fincher, Richard Griffiths, Lyn Pemberton, Elke Siemon
  • A Pattern Approach to Interaction Design
    AI & Society Journal of Human-Centred Systems and Machine Intelligence, Vol. 15, No. 4. (December 2001), pp. 359-376.
    by Jan O Borchers
  • Conducting A Realistic Electronic Orchestra
    (2001), pp. 161-162.
    by Jan O Borchers, Wolfgang Samminger, Max Mühlhäuser
    posted to hci interactive music by yish on 2005-11-13 17:10:18 as ** along with 4 groups mathgamespatterns dtl vds-arg eni
  • A Pattern Approach to Interaction Design
    (August 2001), pp. 9-20.
    by Jan Borchers
    edited by Dorothea Wagner
  • A Pattern Approach to Interaction Design
    (March 2001)
    by Jan Borchers
  • CHI Meets PLoP: An Interaction Patterns Workshop
    ACM SIGCHI Bulletin, Vol. 32, No. 1. (2000), pp. 9-12.
    by Jan Borchers
  • Interaction Design Patterns: Twelve Theses
    (2000)
    by Jan Borchers
  • A Pattern Approach to Interaction Design
    Proceedings of the DIS 2000 International Conference on Designing Interactive Systems (New York, August 16-19, 2000) (August 2000), pp. 369-378.
    by Jan O Borchers
  • Electronic Books: Definition, Genres, Interaction Design Patterns
    (May 1999)
    by Jan Borchers
  • Designing Interactive Music Systems: A Pattern Approach
    Vol. 1 (August 1999), pp. 276-280.
    by Jan Borchers
    edited by Lawrence Erlbaum
  • Musical Design Patterns: An Example of a Human-Centered Model of Interactive Multimedia
    (1997), pp. 63-70.
  • HyperSource: A Hypermedia Program Development And Documentation System
    (1995)
    by Jan Borchers
  • iStuff: A Physical User Interface Toolkit for Ubiquitous Computing Environments
    (April 2003), pp. 537-544.
    by Rafael Ballagas, Meredith Ringel, Maureen Stone, Jan Borchers
  • A Pattern Approach to Interaction Design
    (16 May 2001)
    by Jan Borchers
  • Animation: can it facilitate?
    International Journal of Human-Computer Studies, Vol. 57 (2002), pp. 247-262.
    by Barbara Tversky, Julie B Morrison
  • The (in)effectiveness of animation in instruction
    (2001), pp. 377-378.
    by Julie B Morrison, Barbara Tversky
  • Space and Place: The Perspective of Experience
    (08 February 2001)
    by Yi-Fu Tuan, Steven Hoelscher
  • notes Learner-centered system design: HCI perspective for the future
    (1995), pp. 143-147.
    by Mark Guzdial, Yasmin B Kafai, John B Carroll, Gerhard Fischer, Roger Schank, Elliot Soloway
  • A cultural-historical approach to distributed cognition
    (1993)
    by Michael Cole, Yrji Engestrom
    edited by G Salomon
  • Affordances in Activity Theory and Cognitive Systems Engineering
    (2001)
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